Chapter 6 · 4 practice questions · In-browser grading · Local storage

Explore with the Simulator

Change range, frequency, element count, and other inputs to see how transmission loss, travel time, array gain, and SNR respond.

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First, see what changes when you change one input

Before following each equation, try these four changes. Keep the other inputs fixed and move only one control at a time so the cause and effect stay clear.

  1. Increase range: one-way transmission loss (TL) and round-trip time increase, while signal-to-noise ratio (SNR) falls.
  2. Raise frequency: wavelength becomes shorter, but absorption tends to increase, making long-range propagation harder.
  3. Add elements: directivity index (DI) increases, making it easier to recover the signal from noise.
  4. Use active sonar: sound travels to the target and back, so the SNR equation contains 2TL. Range therefore has a larger effect than it does in passive sonar.

Start by switching among the presets to compare the overall patterns. Then change one slider at a time.

What the screen shows

  • Sound speed c: calculated from temperature, salinity, and depth with the Mackenzie approximation.
  • Wavelength λ: calculated with λ = c / f.
  • Absorption coefficient α: a teaching formula estimates how strongly sound is absorbed at the selected frequency.
  • One-way transmission loss (TL): the sum of spreading loss and absorption loss.
  • Round-trip time: the time for the transmitted sound to reach the target and return, calculated with 2R / c.
  • Directivity index (DI): an idealized array-gain estimate using 10 log10(N).
  • Passive and active SNR: estimates based on the simplified equations used earlier in the course.

The real ocean also introduces reflections, refraction, reverberation, and other effects. This simulator keeps the focus on the main relationships.

Compare the four presets

Each preset applies all of the values shown below. Predict the result from the table before clicking a preset; this makes it easier to identify which input drives the result.

PresetModeTemp.SalinityDepthFrequencyRangeSLTSNLNSpreading
Shallow · short rangeActive18 °C35 PSU30 m30 kHz300 m210 dB−18 dB65 dB820
Mid rangeActive10 °C35 PSU200 m12 kHz2500 m215 dB−12 dB70 dB1620
High frequency · high absorptionActive8 °C35 PSU100 m120 kHz800 m220 dB−25 dB60 dB820
Passive monitoringPassive12 °C35 PSU500 m1.5 kHz6000 m170 dB−15 dB75 dB3215

For example, High frequency · high absorption sends a 120 kHz signal over 800 m and back. Absorption is large, and active SNR falls to about −33 dB.

SO101 sonar simulator

Sound speed cm/s
Wavelength λm
Absorption αdB/km
One-way TLdB
Round-trip timems
DIdB
Passive SNRdB
Active SNRdB

Passive SNR

Active SNR

TL vs. range

One-way TL as a function of range, for the current frequency and spreading coefficient.

Settings are stored only in this browser's localStorage and are not sent to a server. This is a simplified teaching model. Real-world design also needs refraction, surface and seafloor scattering, reverberation, and a more complete absorption model.

A simple way to work through the simulator

  1. Select Shallow · short range and use its values as your baseline.
  2. Change only range and watch one-way TL, round-trip time, and both SNR values.
  3. Restore the range, then change only frequency and compare wavelength with absorption.
  4. Finally, change element count and confirm that DI and SNR move by the same amount.

Check your understanding with the simulator

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Chapter 6 / Practice 1
Unanswered

Q26. Find the round-trip time for Shallow · short range

Select Shallow · short range. Approximately what round-trip time, in ms, does the simulator display?

Show hint
Convert about 0.396 seconds to milliseconds.
Show reasoning
The round-trip time is about 0.396 s. Since 1 s is 1000 ms, this is about 396 ms.
Chapter 6 / Practice 2
Unanswered

Q27. Find the one-way TL for Mid range

Select Mid range. Approximately what one-way transmission loss (TL), in dB, does the simulator display?

Show hint
The value is just above 72 dB.
Show reasoning
The displayed one-way transmission loss is about 72.1 dB.
Chapter 6 / Practice 3
Unanswered

Q28. Find the directivity index for Passive monitoring

Select Passive monitoring. Approximately what directivity index (DI), in dB, does the simulator display? Here DI is approximated by the ideal array gain.

Show hint
The preset uses 32 elements. Calculate 10 log10(32).
Show reasoning
Passive monitoring uses 32 elements, so 10 log10(32) gives a DI of about 15.1 dB.
Chapter 6 / Practice 4
Unanswered

Q29. Read active SNR for High frequency · high absorption

Select High frequency · high absorption. Which range contains the displayed active SNR?

Show hint
Raising frequency increases absorption, so active SNR falls substantially.
Show reasoning
The displayed active SNR is about −33 dB, so detection under these conditions is extremely difficult.

Supplement: the absorption formula used by the simulator

This section explains the formula in more detail. To use the simulator, it is enough to remember that absorption tends to increase as frequency rises.

The simulator and the implementation in Chapter 7 calculate absorption coefficient α [dB/km] from frequency f [kHz] with this simplified teaching formula:

α [dB/km] = 0.11 · f² / (1 + f²)
          + 44   · f² / (4100 + f²)
          + 0.000275 · f²
          + 0.003

This is a learning-oriented simplification of the François-Garrison (1982) and Ainslie-McColm (1998) models. It removes their dependence on temperature, salinity, pH, and depth. The terms roughly represent:

  • 0.11 f² / (1 + f²): low-frequency absorption from boric acid (B(OH)₃) relaxation.
  • 44 f² / (4100 + f²): mid-frequency absorption from magnesium sulfate (MgSO₄) relaxation.
  • 0.000275 f²: high-frequency absorption caused by the viscosity of pure water.
  • 0.003: a constant term used in this teaching formula.

This formula gives a rough estimate for typical seawater. Real-world design should use a complete model that includes temperature, salinity, pH, and depth.

Takeaways from this chapter

  • As range increases, transmission loss and round-trip time increase, while SNR falls.
  • As frequency increases, wavelength becomes shorter, but absorption tends to grow.
  • Adding elements increases DI and helps improve SNR.
  • Active sonar pays the round-trip 2TL penalty, so range has a larger effect.